Monday, 31 October 2011

uni acronym

Alva Noto + Anne-James Chaton

Of Unsound Mind: The ghost, the pumpkin, the devil and the killer machine

When I'm in the shower, I'm afraid to wash my hair, because I might open my eyes and find someone standing there...

This is Halloween! This is Halloween! Pumpkins scream in the dead of night...

If there's something strange in your neighborhood, who you gonna call?

I saw something sitting on your bed, I saw something touching your head, in the room where you sleep... You better run!

I want your soul, I will eat your soul...

I don't know what I am, I don't know where I've been...

Welcome to my breakdown, I hope I didn't scare you, that's just the way we are when we come down...

There's a devil waiting outside your door... It is bucking and braying and pawing at the floor, and he's howling with pain and crawling up the walls...

Trick or treat: The Halloween Light Show

Sunday, 30 October 2011

20 Hz

This video by Semiconductor was made for the exhibition Campos invisibles: Geografías de las ondas de radio (Invisible fields: Geographies of radio waves), which right now is at Arts Santa Monica in Barcelona (the city where I live).
20 Hz observes a geo-magnetic storm occurring in the Earth's upper atmosphere. Working with data collected from the CARISMA radio array and interpreted as audio, we hear tweeting and rumbles caused by incoming solar wind, captured at the frequency of 20 Hertz. Generated directly by the sound, tangible and sculptural forms emerge suggestive of scientific visualisations. As different frequencies interact both visually and aurally, complex patterns emerge to create interference phenomena that probe the limits of our perception.
Semiconductor are Ruth Jarman and Joe Gerhardt, an artist duo who explore the material nature of our world and how we experience it, questioning our place in the physical universe.

Saturday, 29 October 2011

Relational Wavespace: Mineral Crystals

"Relational Wavespace: Mineral Crystals" sonifies the molecular architecture of mineral crystals, creating suites of pure sonic tones that correspond to the resonant frequencies of specific atom groups. Pulling from a database of over 3500 mineral crystals, this video features rotating 3D visualizations of ajoite, almarudite, amicite, cobaltite, kasolite, pyroxene, quartz and turquoise, selected on the basis of their striking architecture and sonic potential. Each tone is derived from a function of the distance in nanometers between each highlighted atom, listed along the left of the frame. Part of solo exhibition "Dis/continuum" at Central Utah Art Center, May 2011 by Blake Carrington. (Note: this video was created specifically for full HD display and lacks fine details in this 960x540 version)
Blake Carrington

Friday, 28 October 2011

Thursday, 27 October 2011


Simple 3d artifact, slow motion, realtime sound (generated by the image). Preview and not preview. Quartz Composer + Ableton. Use your headphones.
pixel noizz

Tuesday, 25 October 2011


This synaesthetic, interactive musical experience provides six original modes in which the player may produce music. Kick off your shoes and get lost in a world of delicious sounding abstract geometry.
Bandwidth for Windows and Mac by Joshua Nimoy. This application was made in openFrameworks and is licensed under a Creative Commons Attribution - Non Commercial - Share Alike 3.0 Unported License, you can find the source code at GitHub.

Found at: Creative Applications Network

Sunday, 23 October 2011

Cat's Cradle [ R-re-repeat (+i-sound) ]

Just to show the shape I used in the previous clip, with a (massive) track from Alva Noto, "R-re-repeat (+i-sound)". As you can notice, it's asymmetrical: left and right audio channels. I love things that appear to be similar, but are not.

Saturday, 22 October 2011


Horizons is an interactive sound toy for the iPhone + iPad which brings together the atmospheric sounds of Eli Murray (Gentleforce) and generative visuals of Lukasz Karluk.
horizons at iTunes App Store

Friday, 21 October 2011

SurfCI - WIP

Basically a simple sound sample provides audio data that is used to affect the position of an image processing OpenCL kernel's image array output, the output of this rendering is fed into a Core Image filter, the animation of which is reacting to the audio peak information from the aforementioned sound file.

The kernel is presented with a simple step by step image sequence. All other animation is the result of the deformations with the OpenCL image processing and the subsequent CoreImage audio reactive animation, which incorporates and further deforms and animates the computed array.

Thursday, 20 October 2011

Parhelia [excerpt]

Video documentation of Parhelia - A real-time visual music performance piece made with VVVV.

A Parhelion (plural Parhelia, from "beside the sun", also called a 'Mock Sun') is an atmospheric phenomenon that creates bright spots of light in the sky, often on a luminous ring or halo on either side of the sun.
Paul Prudence

Wednesday, 19 October 2011


A demo about relationships in 23 bytes. Code by 4mat. Commodore 64.
Ate Bit

Found at: countercomplex

Tuesday, 18 October 2011

Music from very short programs - the 3rd iteration

Very short C programs and Javascript expressions generating musical output. This is the third video in the series.

Found at: Create Digital Music

Monday, 17 October 2011

Optical Machines interview

Optical Machines make a pure, authentic impression by combining their creations of sound (scapes) and visuals. Rather than (taking) a static position with flashy laptops they choose an open set-up which invites the audience to their laboratory-like playground. Their set-up contains an obscure variety of modified record players, pattern models, lamps, lenses, cameras and analogue synthesizers to make a both hypnotic and fascinating show. Optical Machines is a real live show with visuals and sound created on the spot!
Interview by Sensxperiment

Sunday, 16 October 2011


Connected is a graphical/musical sequencer system. a three way flow of information, between graphics, sound and external triggers shape the composition. Recorded in real-time.

Saturday, 15 October 2011

Geschlossene Kiste

Excerpt from a concert with Thomas Brinkmann at the Paradiso in Amsterdam. I took the labels of his records that he uses for his prepared locked grooves.
Karl Kliem

Friday, 14 October 2011


Made from pictures of branches, broken and scratched glass, and painted textures to create a preternatural furnace, with motion signatures that move with dissonant fluidity.
Michael Robinson

Thursday, 13 October 2011

Scanline Granular Synthesis

This is a live clip from a Max/MSP/Jitter patch. The patch uses a scanline from a video as a waveform for a granular synthesiser. This sound is then used to create NURBS in OpenGL which is then textured by the original video.
Dave Poulter

Tuesday, 11 October 2011

Synchronator interview

Synchronator is an audiovisual project by Bas van Koolwijk and Gert-Jan Prins, for which the artists have developed their own electronics. The project is a continuation on medium specific experiments between image and sound from the early years of video art.
Interview made by Sensxperiment

Monday, 10 October 2011

Sound-resonance in water

A few photos of my experiments I did with sound resonance in water. By generating specific frequencies and/or music and transmitting these vibrations into water, the surface of the water is set into resonance and creates various images from symmetrical structures to irregular patterns.
Danny Becher

Saturday, 8 October 2011

vinyl+ • Expanded Timecode Vinyl

vinyl+ is an interactive installation, experimenting with the expansion of timecode vinyl. Virtual objects are projected onto the surface of a white record and come to life when the record is played. Their behaviour changes depending on the rotational speed of the record as well as the position of the turntable‘s needle. The vinyl acts as the screen, interface and apparent carrier for generative audiovisual software pieces. The combination of turntable, computer and projector results in a new device, oscillating between analog and digital, hard- and software.
Jonas Bohatsch

Thursday, 6 October 2011


An audiovisual soundsculpture, reacting to the sound of Amon Tobin's Foleyroom, at Milwaukee Art Museum.

Animation and coding in After Affects with Mandelbulb3D.
Stilikon Design

Wednesday, 5 October 2011

Alva Noto & Ryuichi Sakamoto - Ax Mr. L

Visualisation for the Insen Tour of Alva Noto & Ryuichi Sakamoto in 2005 and 2006. This one i did within an hour when i had access to the complete LED screen for the first time. The tour had already started. When you would display just one colour on the whole screen you could see the edges of each LED module. So i just used these edges for the display of the lines.

Each stroke of a key on Sakamotos Yamaha Disklavier would send out a MIDI signal that would call a random preset of predefined patterns on the screen.
Karl Kliem

Sunday, 2 October 2011

Cornelius Cardew's Treatise - Realization

Electronic realization of Cornelius Cardew's graphic score, "Treatise". Sine waves are generated from the black areas of the score as it scrolls from right to left, with the y-axis corresponding to pitch. An imaginary vertical line in the center of the screen is the "sounding membrane".
Shawn Feeney

Found at: Music of Sound

Saturday, 1 October 2011


refreq is a radically customizable music player. I mean radically. You can load music files into it, or images (bitmaps, img-s, png-s). When you load a song, the program analyzes the track and draws its frequency spectrum. After the program has processed the file fed into it, you can convert the spectral image or bitmap back into music.

It is at this point that the project gets really interesting. Once you have the image of the track, it is just up to you what you do with it. You can play around with the timeline, or play the sound from another aspect. The track becomes totally transparent to you: not only can you see exactly where individual notes are, but the harmonies will also be visible to you.

Moreover, you can rotate the player, so that the notes will be the same, but the harmonies will be different.
Daniel Feles

Found at: Creative Applications Network